Technology――
Created with the metaverse in mind.
Swave’s HXR microchip technology is the Holy Grail of the metaverse, delivering life-like, high-resolution 3D images that are viewable with the naked eye, with no compromises.
Technology――
Created with the metaverse in mind.
Swave’s HXR microchip technology is the Holy Grail of the metaverse, delivering life-like, high-resolution 3D images that are viewable with the naked eye, with no compromises.
Introducing Holographic eXtended Reality (HXR) technology
Swave’s Holographic eXtended Reality (HXR) technology is the Holy Grail of the metaverse, delivering lifelike, high-resolution 3D images that are viewable with the naked eye, with no compromises. HXR technology enables 1000x better pixel resolution with billions of tiny, densely packed pixels to enable true realistic 20/20 vision without requiring viewers to wear smart AR/VR headsets or prescription glasses. Swave’s HXR technology projects lifelike holographic images that eliminate today’s AR/VR/XR challenges of focal depth and eye tracking, so viewers can easily focus on nearby and faraway objects. Most importantly, the HXR chips are manufactured using standard CMOS technology, which enables cost-effective scaling.
Swave HXR technology provides the sub ½ wavelength pixel and ultra-high-resolution technology to address true immersive 3D challenges. From just a 2D hologram on a chip, we can fully reconstruct a 3D light wave representing all of the scene, in all directions, with perfect focus at any point in space. It’s a tiny pixel (below 220nm). The very small size of the pixel, below ½ wavelength makes it perfectly diffract the light, which makes it the ideal enabler for holography. The Swave pixel size is 250 to 2000 times smaller than pixels from other technologies. This enables ultra-high resolutions that have many pixels next to each other in the same area.
Leveraging advances in photonics and holography based on diffractive optics, Swave’s HXR gigapixel technology targets metaverse platforms, 360-degree holographic walls, 3D gaming, AR/VR/XR glasses, collaborative video conferencing, and heads-up displays for automotive and aerospace systems. Swave technology can also power holographic headsets that deliver immersive 3D AR/VR/XR experiences with stunning high resolution, perfect depth of focus and 180-degree to 360-degree viewing angles, all without the headaches experienced by users of conventional headsets.
Applications powered by HXR gigapixel technology will be capable of passing the visual Turing test in which virtual reality is practically indistinguishable from real-world images that humans see with their own eyes.
Applications――
See it with your own eyes.
The demand for eXtended Reality (XR) technology that enhances or replaces our view of the world is exploding with the rapid emergence of the metaverse, a 3D world where participants can interact with people, objects and places.
Applications ――
See it with your own eyes.
The demand for eXtended Reality (XR) technology that enhances or replaces our view of the world is exploding with the rapid emergence of the metaverse, a 3D world where participants can interact with people, objects and places.
Prepare for true reality.
Swave’s HXR microchip products are mass-producible, cost-effective and reliable. Large chip versions (2 cm x 2 cm) are designed for ultra-high-end holographic display applications, and tiny (0.5 cm x 0.5 cm) versions will target ultra-light-weight wearable devices. Initial HXR chip samples are planned to be available in 2023. Future versions of HXR chips will be optimized for additional emerging AR/VR/XR applications.
Swave’s Holographic eXtended Reality (HXR) technology enables 1000x better pixel resolution with billions of tiny, densely packed pixels to enable true realistic 20/20 vision without requiring viewers to wear smart AR/VR headsets or prescription glasses. Swave’s HXR technology projects lifelike holographic images that eliminate today’s AR/VR/XR challenges of focal depth and eye tracking, so viewers can easily focus on nearby and faraway objects. Most importantly, the HXR chips are manufactured using standard CMOS technology, which enables cost-effective scaling
Using advances in photonics and holography based on diffractive optics, Swave HXR technology provides the sub ½ wavelength pixel and ultra-high-resolution technology to address true immersive 3D challenges. From just a 2D hologram on a chip, we can fully reconstruct a 3D light wave representing all of the scene, in all directions, with perfect focus at any point in space.
It’s a tiny pixel (below 220nm). The very small size of the pixel, below ½ wavelength makes it perfectly diffract the light, which makes it the ideal enabler for holography. The Swave pixel size is 250 to 2000 times smaller than pixels from other technologies. This enables ultra-high resolutions that have many pixels next to each other in the same area.
Products――
Your new superpower.
Leveraging advances in photonics and holography based on diffractive optics, Swave’s HXR microchip products are mass-producible, cost-effective and reliable that are designed for ultra-high-end holographic display applications and ultra-light-weight wearable devices.
Products ――
Your new superpower
Leveraging advances in photonics and holography based on diffractive optics, Swave’s HXR microchip products are mass-producible, cost-effective and reliable that are designed for ultra-high-end holographic display applications and ultra-light-weight wearable devices.
About
Swave Photonics is a fabless semiconductor company that designs and markets holographic chips based on proprietary diffractive photonics technology. Swave is a spin-off of Imec, and the culmination of many years of research. Its mission is to bring the metaverse to life and enable display manufacturers and content creators to disrupt the visualization market with immersive, ultra-high-resolution, lifelike, true holographic displays. Swave envisions a world where holographic displays give everyone the power to visualize the impossible, collaborate and accomplish more. Its breakthrough Holographic eXtended Reality gigapixel technology will play a key role in the future of work by enabling people everywhere to engage in immersive video conferences while working remotely. Swave plans to partner with leading AR/VR/XR and metaverse platforms, so companies can have a shared, lifelike 3D experience of meeting around a conference table.
Investors
Participating investors in the initial seed round include imec.xpand, a value-add venture capital fund focused on nanotechnology innovations and Flanders Future Techfund (FFTF), a Belgian/Flemish public investment fund, are co-leading this seed round. QBIC, a Belgian inter-university venture capital fund is also participating.
Team
Theodore Marescaux CEO and Co-founder Theo is a transformational inventor, technology executive, and entrepreneur in the field of consumer electronics. Theo was co-founder and CEO of MuuseLabs in the field of consumer electronics and audio streaming. Previously he held the roles of product manager for digital cinema and video IP cores business manager at Barco. He started his career at IMEC as researcher in the fields of HW/SW architectures for multiprocessor SoCs and networks-on-chip. Theo holds a PhD in microelectronics from TU/Eindhoven and an MBA from Vlerick.
Dmitri Choutov COO and Co-founderDmitri Choutov is a leading pioneer and engineering executive in semiconductors. Dmitri has 25 years of experience in semiconductor technology development and transfer, product management and manufacturing. Prior to Swave Dmitri had engineering and management roles with established players such as National Semi, Maxim Integrated and Lam research as well as founding and executive roles with the startups: Luxera, Crocus, and Atomera.
Company――
To be lifelike, it’s possible.
Our mission is to bring the metaverse to life and enable display manufacturers and content creators to disrupt the visualization market with immersive, ultra-high-resolution, lifelike, true holographic displays.
Company ――
To be lifelike, it’s possible.
Our mission is to bring the metaverse to life and enable display manufacturers and content creators to disrupt the visualization market with immersive, ultra-high-resolution, lifelike, true holographic displays.
Bringing the Metaverse to Life.
Swave’s HXR gigapixel technology targets metaverse platforms, 360-degree holographic walls, 3D gaming, AR/VR/XR glasses, collaborative video conferencing, and heads-up displays for automotive and aerospace systems. Swave technology can also power holographic headsets that deliver immersive 3D AR/VR/XR experiences with stunning high resolution, perfect depth of focus and 180-degree to 360-degree viewing angles, all without the headaches experienced by users of conventional headsets. Applications powered by HXR gigapixel technology will be capable of passing the visual Turing test in which virtual reality is practically indistinguishable from real-world images that humans see with their own eyes.
Swave’s HXR gigapixel technology will play a key role in the future of work by enabling people everywhere to engage in immersive video conferences while working remotely. Swave plans to partner with leading AR/VR/XR and metaverse platforms, so companies can have a shared, lifelike 3D experience of meeting around a conference table.
True, lifelike and immersive metaverse experiences powered by Swave technology are poised to replace every AR/VR display and headset to the point where virtual, augmented or eXtended reality is practically indistinguishable from the real world.
Swave’s Holographic eXtended Reality (HXR) technology is the Holy Grail of the metaverse, delivering lifelike, high-resolution 3D images that are viewable with the naked eye, with no compromises. HXR technology enables 1000x better pixel resolution with billions of tiny, densely packed pixels to enable true realistic 20/20 vision without requiring viewers to wear smart AR/VR headsets or prescription glasses. Swave’s HXR technology projects lifelike holographic images that eliminate today’s AR/VR/XR challenges of focal depth and eye tracking, so viewers can easily focus on nearby and faraway objects.

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Careers――
Like no place you've ever worked
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